home *** CD-ROM | disk | FTP | other *** search
/ Hentai Extra Gold 10 / HENTAI_EG_10.ISO / Extra / winamp532.exe / Plugins / Milkdrop / shifter - brain coral (left brained).milk < prev    next >
INI File  |  2005-09-14  |  11KB  |  400 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.700000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.104100
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000001
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=0.999999
  39. sy=1.115500
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=1.000000
  47. ob_g=1.000000
  48. ob_b=1.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.800000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=sw = (1-sw)*above(sample,0);
  78. wave_0_per_point2=
  79. wave_0_per_point3=osa = sample*above(sample,0);
  80. wave_0_per_point4=
  81. wave_0_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
  82. wave_0_per_point6=
  83. wave_0_per_point7=mod = value1;
  84. wave_0_per_point8=mod = mod*sw;
  85. wave_0_per_point9=
  86. wave_0_per_point10=x = if(sw,osa,sample);
  87. wave_0_per_point11=x = sample*.5;
  88. wave_0_per_point12=y = 1.001 + mod*.5*pow(1-sample,2)*2;
  89. wave_0_per_point13=
  90. wave_0_per_point14=osa = sample;
  91. wave_0_per_point15=
  92. wave_0_per_point16=mo = 3.7 + mod*6 + q1;
  93. wave_0_per_point17=
  94. wave_0_per_point18=r = .5 + sin(mo)*.5;
  95. wave_0_per_point19=g = .5 + sin(mo + 1.0472)*.5;
  96. wave_0_per_point20=b = .5 + sin(mo + 2.0944)*.5;
  97. wave_0_per_point21=
  98. wave_0_per_point22=a = 1 - abs(mod)*12;
  99. wave_0_per_point23=a = 1-sw;
  100. wave_0_per_point24=a = max(0,min(a,1));
  101. wavecode_1_enabled=1
  102. wavecode_1_samples=512
  103. wavecode_1_sep=0
  104. wavecode_1_bSpectrum=0
  105. wavecode_1_bUseDots=0
  106. wavecode_1_bDrawThick=1
  107. wavecode_1_bAdditive=0
  108. wavecode_1_scaling=1.000000
  109. wavecode_1_smoothing=0.800000
  110. wavecode_1_r=1.000000
  111. wavecode_1_g=1.000000
  112. wavecode_1_b=1.000000
  113. wavecode_1_a=1.000000
  114. wave_1_per_point1=sw = (1-sw)*below(sample,1);
  115. wave_1_per_point2=
  116. wave_1_per_point3=osa = sample*above(sample,0);
  117. wave_1_per_point4=
  118. wave_1_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
  119. wave_1_per_point6=
  120. wave_1_per_point7=mod = value1;
  121. wave_1_per_point8=mod = mod*sw;
  122. wave_1_per_point9=
  123. wave_1_per_point10=x = if(sw,osa,sample);
  124. wave_1_per_point11=x = 1-sample*.5;
  125. wave_1_per_point12=y = -.001 + mod*.5*pow(1-sample,2)*2;
  126. wave_1_per_point13=
  127. wave_1_per_point14=osa = sample;
  128. wave_1_per_point15=
  129. wave_1_per_point16=mo = 3.7 + mod*6 + q1;
  130. wave_1_per_point17=
  131. wave_1_per_point18=r = .5 + sin(mo)*.5;
  132. wave_1_per_point19=g = .5 + sin(mo + 1.0472)*.5;
  133. wave_1_per_point20=b = .5 + sin(mo + 2.0944)*.5;
  134. wave_1_per_point21=
  135. wave_1_per_point22=a = 1 - abs(mod)*12;
  136. wave_1_per_point23=a = 1-sw;
  137. wave_1_per_point24=a = max(0,min(a,1));
  138. wavecode_2_enabled=1
  139. wavecode_2_samples=512
  140. wavecode_2_sep=0
  141. wavecode_2_bSpectrum=0
  142. wavecode_2_bUseDots=0
  143. wavecode_2_bDrawThick=1
  144. wavecode_2_bAdditive=0
  145. wavecode_2_scaling=1.000000
  146. wavecode_2_smoothing=0.800000
  147. wavecode_2_r=0.000000
  148. wavecode_2_g=0.000000
  149. wavecode_2_b=0.000000
  150. wavecode_2_a=1.000000
  151. wave_2_per_point1=sw = (1-sw)*above(sample,0);
  152. wave_2_per_point2=
  153. wave_2_per_point3=osa = sample*above(sample,0);
  154. wave_2_per_point4=
  155. wave_2_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
  156. wave_2_per_point6=
  157. wave_2_per_point7=mod = value1;
  158. wave_2_per_point8=mod = mod;
  159. wave_2_per_point9=
  160. wave_2_per_point10=x = if(sw,osa,sample);
  161. wave_2_per_point11=x = sample*.5;
  162. wave_2_per_point12=y = 1.001 + mod*.5*pow(1-sample,2)*2;
  163. wave_2_per_point13=
  164. wave_2_per_point14=osa = sample;
  165. wave_2_per_point15=
  166. wave_2_per_point16=mo = 3.7 + mod*6 + q1;
  167. wave_2_per_point17=
  168. wave_2_per_point18=//r = .5 + sin(mo)*.5;
  169. wave_2_per_point19=//g = .5 + sin(mo + 1.0472)*.5;
  170. wave_2_per_point20=//b = .5 + sin(mo + 2.0944)*.5;
  171. wave_2_per_point21=
  172. wave_2_per_point22=//a = 1 - abs(mod)*12;
  173. wave_2_per_point23=//a = 1-sw;
  174. wave_2_per_point24=a = max(0,min(a,1));
  175. wavecode_3_enabled=1
  176. wavecode_3_samples=512
  177. wavecode_3_sep=0
  178. wavecode_3_bSpectrum=0
  179. wavecode_3_bUseDots=0
  180. wavecode_3_bDrawThick=1
  181. wavecode_3_bAdditive=0
  182. wavecode_3_scaling=1.000000
  183. wavecode_3_smoothing=0.800000
  184. wavecode_3_r=0.000000
  185. wavecode_3_g=0.000000
  186. wavecode_3_b=0.000000
  187. wavecode_3_a=1.000000
  188. wave_3_per_point1=sw = (1-sw)*above(sample,0);
  189. wave_3_per_point2=
  190. wave_3_per_point3=osa = sample*above(sample,0);
  191. wave_3_per_point4=
  192. wave_3_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
  193. wave_3_per_point6=
  194. wave_3_per_point7=mod = value1;
  195. wave_3_per_point8=mod = mod;
  196. wave_3_per_point9=
  197. wave_3_per_point10=x = if(sw,osa,sample);
  198. wave_3_per_point11=x = 1 - sample*.5;
  199. wave_3_per_point12=
  200. wave_3_per_point13=y = -.001 + mod*.5*pow(1-sample,2)*2;
  201. wave_3_per_point14=
  202. wave_3_per_point15=osa = sample;
  203. wave_3_per_point16=
  204. wave_3_per_point17=mo = 3.7 + mod*6 + q1;
  205. wave_3_per_point18=
  206. wave_3_per_point19=//r = .5 + sin(mo)*.5;
  207. wave_3_per_point20=//g = .5 + sin(mo + 1.0472)*.5;
  208. wave_3_per_point21=//b = .5 + sin(mo + 2.0944)*.5;
  209. wave_3_per_point22=
  210. wave_3_per_point23=//a = 1 - abs(mod)*12;
  211. wave_3_per_point24=//a = 1-sw;
  212. wave_3_per_point25=a = max(0,min(a,1));
  213. shapecode_0_enabled=1
  214. shapecode_0_sides=54
  215. shapecode_0_additive=0
  216. shapecode_0_thickOutline=0
  217. shapecode_0_textured=0
  218. shapecode_0_x=0.500000
  219. shapecode_0_y=1.000000
  220. shapecode_0_rad=0.134785
  221. shapecode_0_ang=0.000000
  222. shapecode_0_tex_ang=0.000000
  223. shapecode_0_tex_zoom=1.000000
  224. shapecode_0_r=0.000000
  225. shapecode_0_g=0.000000
  226. shapecode_0_b=0.000000
  227. shapecode_0_a=1.000000
  228. shapecode_0_r2=0.000000
  229. shapecode_0_g2=0.000000
  230. shapecode_0_b2=0.000000
  231. shapecode_0_a2=0.000000
  232. shapecode_0_border_r=1.000000
  233. shapecode_0_border_g=1.000000
  234. shapecode_0_border_b=1.000000
  235. shapecode_0_border_a=0.000000
  236. shape_0_per_frame1=ti = q1;
  237. shape_0_per_frame2=rad = q2;
  238. shape_0_per_frame3=y = (ti - int(ti))*.5;
  239. shape_0_per_frame4=x = 1;
  240. shape_0_per_frame5=
  241. shape_0_per_frame6=
  242. shapecode_1_enabled=1
  243. shapecode_1_sides=54
  244. shapecode_1_additive=0
  245. shapecode_1_thickOutline=0
  246. shapecode_1_textured=0
  247. shapecode_1_x=0.500000
  248. shapecode_1_y=0.000000
  249. shapecode_1_rad=0.134785
  250. shapecode_1_ang=0.000000
  251. shapecode_1_tex_ang=0.000000
  252. shapecode_1_tex_zoom=1.000000
  253. shapecode_1_r=0.000000
  254. shapecode_1_g=0.000000
  255. shapecode_1_b=0.000000
  256. shapecode_1_a=1.000000
  257. shapecode_1_r2=0.000000
  258. shapecode_1_g2=0.000000
  259. shapecode_1_b2=0.000000
  260. shapecode_1_a2=0.000000
  261. shapecode_1_border_r=1.000000
  262. shapecode_1_border_g=1.000000
  263. shapecode_1_border_b=1.000000
  264. shapecode_1_border_a=0.000000
  265. shape_1_per_frame1=ti = q1;
  266. shape_1_per_frame2=rad = q2;
  267. shape_1_per_frame3=y = 1-(ti - int(ti))*.5;
  268. shape_1_per_frame4=x = 0;
  269. shape_1_per_frame5=
  270. shape_1_per_frame6=
  271. shapecode_2_enabled=1
  272. shapecode_2_sides=43
  273. shapecode_2_additive=0
  274. shapecode_2_thickOutline=0
  275. shapecode_2_textured=1
  276. shapecode_2_x=0.690000
  277. shapecode_2_y=0.500000
  278. shapecode_2_rad=0.548200
  279. shapecode_2_ang=0.000000
  280. shapecode_2_tex_ang=3.895574
  281. shapecode_2_tex_zoom=1.000000
  282. shapecode_2_r=1.000000
  283. shapecode_2_g=1.000000
  284. shapecode_2_b=1.000000
  285. shapecode_2_a=1.000000
  286. shapecode_2_r2=1.000000
  287. shapecode_2_g2=1.000000
  288. shapecode_2_b2=1.000000
  289. shapecode_2_a2=1.000000
  290. shapecode_2_border_r=1.000000
  291. shapecode_2_border_g=0.000000
  292. shapecode_2_border_b=1.000000
  293. shapecode_2_border_a=0.000000
  294. shape_2_per_frame1=rad = .4 + q3;
  295. shape_2_per_frame2=
  296. shape_2_per_frame3=tex_zoom = 1/rad*.8;
  297. shape_2_per_frame4=
  298. shape_2_per_frame5=x = .5 + q3;
  299. shape_2_per_frame6=
  300. shape_2_per_frame7=tex_ang = -q4;
  301. shape_2_per_frame8=
  302. shape_2_per_frame9=ti = q5 + sin(time*1.234);
  303. shape_2_per_frame10=
  304. shape_2_per_frame11=x = .5 + q3*sin(ti);
  305. shape_2_per_frame12=y = .5 + q3*cos(ti)*.5;
  306. shapecode_3_enabled=1
  307. shapecode_3_sides=43
  308. shapecode_3_additive=0
  309. shapecode_3_thickOutline=1
  310. shapecode_3_textured=1
  311. shapecode_3_x=0.500001
  312. shapecode_3_y=0.500000
  313. shapecode_3_rad=0.548218
  314. shapecode_3_ang=0.000000
  315. shapecode_3_tex_ang=0.000000
  316. shapecode_3_tex_zoom=0.795442
  317. shapecode_3_r=1.000000
  318. shapecode_3_g=1.000000
  319. shapecode_3_b=1.000000
  320. shapecode_3_a=1.000000
  321. shapecode_3_r2=1.000000
  322. shapecode_3_g2=1.000000
  323. shapecode_3_b2=1.000000
  324. shapecode_3_a2=1.000000
  325. shapecode_3_border_r=1.000000
  326. shapecode_3_border_g=1.000000
  327. shapecode_3_border_b=1.000000
  328. shapecode_3_border_a=0.000000
  329. shape_3_per_frame1=rad = .4 + q3;
  330. shape_3_per_frame2=
  331. shape_3_per_frame3=tex_zoom = 1/rad*tex_zoom;
  332. shape_3_per_frame4=
  333. shape_3_per_frame5=x = .5 - q3;
  334. shape_3_per_frame6=
  335. shape_3_per_frame7=tex_ang = q4;
  336. shape_3_per_frame8=
  337. shape_3_per_frame9=ti = q5 + sin(time*.948) + 3.1416;
  338. shape_3_per_frame10=
  339. shape_3_per_frame11=x = .5 + q3*sin(ti)*2.5;
  340. shape_3_per_frame12=y = .5 + q3*cos(ti);
  341. per_frame_1=warp = 0;
  342. per_frame_2=
  343. per_frame_3=tic = min(time-tin,.1);
  344. per_frame_4=tin = time;
  345. per_frame_5=
  346. per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
  347. per_frame_7=
  348. per_frame_8=ra = 1/tic*.25;
  349. per_frame_9=
  350. per_frame_10=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
  351. per_frame_11=
  352. per_frame_12=ra = 1/tic*.05;
  353. per_frame_13=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  354. per_frame_14=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  355. per_frame_15=
  356. per_frame_16=ra = 1/tic*.05;
  357. per_frame_17=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  358. per_frame_18=
  359. per_frame_19=
  360. per_frame_20=tt = tt + tic*treb;
  361. per_frame_21=mt = mt + tic*mid;
  362. per_frame_22=bt = bt + tic*bass;
  363. per_frame_23=vt = vt + tic*vav;
  364. per_frame_24=
  365. per_frame_25=q1 = time;
  366. per_frame_26=
  367. per_frame_27=q2 = vav*.1;
  368. per_frame_28=
  369. per_frame_29=q3 = .02 + bass_avg*.05; // size & displacement rad
  370. per_frame_30=
  371. per_frame_31=q4 = 3.1416 + 1.57 + (treb_avg + mid_avg)*.25; // tex_ang
  372. per_frame_32=
  373. per_frame_33=//q4 = (treb_avg - mid_avg);
  374. per_frame_34=//q4 = bass_avg - (treb_avg + mid_avg)*.5;
  375. per_frame_35=//q4 = -bass_avg;
  376. per_frame_36=
  377. per_frame_37=
  378. per_frame_38=q5 = vt; // xy movement
  379. per_frame_39=
  380. per_frame_40=monitor = q4;
  381. per_frame_41=
  382. per_frame_42=//rot = .025*max(.7,vav);
  383. per_frame_43=rot = .025*(.7 + vav*.25);
  384. per_frame_44=//rot = .025*vav;
  385. per_frame_45=
  386. per_pixel_1=mod = .1;
  387. per_pixel_2=
  388. per_pixel_3=//sw = above(x,.5);
  389. per_pixel_4=
  390. per_pixel_5=//dy = mod*pow(abs(y - .5)*2,1.5)*sign(y-.5);
  391. per_pixel_6=
  392. per_pixel_7=//dy = .2*sign(y-.5)*sw;
  393. per_pixel_8=
  394. per_pixel_9=//sy = 1 + (1-sw)*.116;
  395. per_pixel_10=
  396. per_pixel_11=
  397. per_pixel_12=//rot = .05;
  398. per_pixel_13=
  399. per_pixel_14=cx = if(above(y,.5),-1,2);
  400.